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In the 1.1 update, Alto's Workshop gets a few awesome new items: namely, the chasm rescue pickaxe and the anti-crash helmet. Luckily, there's a great place to do a proximity backflip right at the start of the game using Maya: After the very first hill, jump right at the flat before the second bend. You'll also need to perform a few of them for goals throughout the game. Like kissing the rail, a proximity backflip - essentially, a backflip where your head rotates close to the ground - nets you some sweet bonus points. The best place to do a proximity backflip You can also accomplish this by having Felipe or Tupa jump, then tap again to stall over the end of the line. The easiest way to do this is to backflip off the second-to-last chain on a flag line, then let go of the backflip to clip the very end of the line. The 250-point "kiss the rail" bonus happens when you land on the last two meters of a grind and then hop off again it's also the subject of a few different goals. I found a few different ways to finally achieve this goal: repeatedly jump with Maya to slow myself down before a field of rocks activate Felipe's double jump to jump early and use the second jump to stall over the rock and use the wingsuit to fly over a rock, then deactivate it to drop right on top of the rock. In part, this is because rock bounces are tricky beasts: Most characters have high horizontal jump speed, so timing your jumps to land on a rock - especially a rock before a grind - is a difficult proposition. I spent an ungodly amount of time trying to master rock bounces after running up against the goal "Rock bounce to grind twice in one run." And, spoiler: Even with a lot of time and practice, this is a hard goal to achieve. I also suggest practicing your flips with a Hover feather: If you see a blue feather in the course, you can pick it up and flip to your heart's content - if you land on your head, the hover timer will reorient you upwards and continue your route.
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